Dead Island

Dead Island is a first-person survival horror video game developed by Techland and published by Deep Silver[5] for Microsoft Windows,PlayStation 3 and Xbox 360. It is centered on the challenge of surviving a zombie-infested open world island with a major emphasis onmelee combat. It was originally announced at E3 2006,[6] but was pushed back to 2011. It was released on September 6, 2011 in North America and September 9, 2011 for PAL regions (excluding Germany). Dead Island is a role-playing game and uses experience-based gameplay and character customization. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree. Combat is carried out through the use of melee weapons and firearms. Melee weapons are emphasized[8] to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded four times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades.[8] There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina before continuing to attack. The game features "special class" zombies, which are more powerful than the standard zombie.[9] Players need to use flashlights in dark areas and during night-time sections, adding suspense.[10]



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